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Terpon Partners With ModelCentro & Accelerates VR Webcam Penetration


Stewart Tongue

technology

February 7, 2017

Los Angeles – Terpon is announcing a new deal signed with ModelCentro that empowers ModelCentro to become fully operational as a live streaming 4K VR webcam portal for models online quickly. The landmark move includes full integration of Terpon hardware and ModelCentro software to provide performers with simple plug-and-play setup that takes just a few minutes and allows them to broadcast in virtual reality while creating live or prerecorded VR porn content for fans!

“Anybody paying any attention at all to what was going on at the January industry shows saw the interest fans, affiliates, models and studios have in virtual reality porn,” said Stan of ModelCentro.com. “We looked into every available option, and it became increasingly clear to us that Terpon makes the best devices. The monthly rental model makes sense because it includes continuous upgrades for free, and having met with Jean-Claude in person, it’s easy to see that his vision goes far beyond the next few months. I like where this is going, and I think there is plenty of money to be made by acting on all of it right now.”

Terpon has reserved a significant portion of the 1,000 free webcams they are giving away to be granted to performers on the ModelCentro platform. If you are looking to get your hands on a Terpon Hermes VR Webcam right now absolutely free, be sure to sign up at ModelCentro and speak to your account rep today!

“Stan is a great strategic partner for us to be working with, and it’s easy to see how our services and products align with the ecosystem of content he is creating across many adult industry disciplines. Beyond the immediate release of our VR webcams on ModelCentro, there are other revenue streams already in the works that will empower McProfits.com affiliates to make money selling VR devices, and a StripperCentro.com deal with Terpon that may finally bridge the gap between live gentlemen’s club performers and a global audience.”

It’s an exciting time to be moving beyond flat 2D content toward a much more intimate and immersive kind of entertainment, and as usual, while some continue to stand on the sidelines waiting to see who else is willing to go first, it will be those who establish the new technology that capture the attention of the market. “The early adopter era is already done,” said Jean-Claude. “We are now in the first phase of a truly massive groundswell of VR consumption. Anyone who missed out on Tubes and Mobile may want to look closely at VR before it becomes too late for them once again.”

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